3D Terminology STUDY GUIDE
Four categories of sculpture:
-Modeling is one of the most common
techniques for sculpting. It is an additive process in which material is
steadily built up to produce the finished figure. Unlike carving, the
sculptor often also has the option of correcting mistakes by removing or
reshaping material. Modeling requires a malleable or plastic material
which is later cured or fired to set it hard. Typical modeling materials
include clay, wax, plaster, and paper-mâché. Frequently the modeling material has limited
structural strength and will need the support of an armature
-Carving is one of the oldest
sculptural techniques. It is a subtractive process; starting with a solid
block, the sculptor removes material using chisels and other tools to
'reveal' the finished form. Traditional carving materials include stone,
especially marble, and fine grained woods.
-Casting is a method of producing
one or more copies of a sculpture. Typically, the original sculpture is modeled as
usual and covered with a molding material which sets hard when dry.
The muld is then separated to release the original sculpture. Once the mould is
reassembled, at its most simple the casting material is poured into the void
and left to set. Traditionally, molten bronze is used as the casting
material, or plaster, but modern alternatives include resin. When the cast
sculpture has cooled, or cured, the mold is again separated to release it, and
reassembled ready to cast the next copy. When molten bronze is used, it is more
typical to use a lost wax or similar process so that the finished
piece is hollow rather than solid.
The
cast sculpture may then require some finishing work to remove mould lines and
other imperfections. The sculptor may also wish to a patina or faux
finish to the work to produce the final piece....
-Assemblage is ADDITIVE sculpture
constructed from found objects. Typically an assemblage does not disguise
the original objects used, rather it either tries to show them in a new light,
or forms an imitational sculpture from the collection of shapes.
Negative
space: the unoccupied or empty space that surrounds the positive shapes however,
because these areas have boundaries, they also function as shapes and create a
sense of line in the total design.
ARMATURE: is a
framework around which the sculpture is built. This framework provides
structure and stability
Faux-
French "false". Any
composited material made to look like another material or to a false finish
given to a sculpture. "Faux marble" is usually reconstituted marble
powder incorporated into resin, but it could also be a marble finish effect on
(for example) a plaster cast.
PATINA: defined as a mellowing of tone or texture
acquired by aging
CLAY:
Mud; moist, sticky dirt. In ceramics, clay is fine-grained, firm earthy
material that is plastic when wet, brittle when dry, and very hard when heated. The most common types of ceramic clays are:
EARTHENWARE:
Earthenware is a low-fire clay that is porous and not waterproof. (reddish
color)
STONEWARE: strong
opaque clay that is nonporous and fires at high temperatures.
PORCELAIN:
1. A hard, white, translucent ceramic made by firing a pure clay 2. An
object made of this substance.
PROCESS TERMINOLOGY OF CLAY
STAGES:
---PLASTIC:
Clay is plastic when it can be easily manipulated - modeled, molded or pressed
into a desired shape; malleable.
---LEATHER
HARD: In ceramics, leather hard is a state in which clay has lost
moisture to evaporation, but has not yet completely hardened. The clay is damp
enough to be joined to other pieces with scoring and slip.
----BONE
DRY: In ceramics, greenware which is thoroughly room dried is said to be
bone dry.
----GREENWARE:
Greenware generally refers to clay piece that are ready to fire.
----BISQUE:
Bisque refers to clay pieces that have been fired once but has not been glazed. (Hard but not waterproof)
TERRA COTTA: 1. (Cotta: "Cooked”, Terra “Earth")
Italian for fired or baked clay.
"Terre
cuite" in French. The end product of a fired sculpture. 2. The term terra
cotta clay is often used for any clay suitable for shaping and firing, except
for the very fine porcelain clays.
4 CLAY BUILDING TECHNIQUES:
---Hand building – Pinching, pressing the
thumb into the clay, squeezing the clay between the thumb and fingers.
---COIL - Long, snakelike ropes of clay
that are used in making pottery. The coil method of making pottery involves
building the walls of a pot with a series of coils into the required shape.
---SLAB BUILDING - Clay slabs are cut to
shape and joined together using scoring and wet clay called slip. Scoring and
applying slip to such roughened surfaces creates a bond that holds the pieces
together.
---RELIEF - A type of sculpture in
which form projects from a background. There are three types of relief:
-In high
relief, the forms stand far out from the background.
-In low
relief (best known as bas-relief), they are shallow.
-In sunken
relief, the backgrounds are cut back and the points in highest relief are level
with the original surface
WEDGING:
technique to make clay plastic and remove air pockets. The clay is
thoroughly kneaded and cut before use to prevent exploding the kiln during
firing.
KILN:
special oven that can reach very high temperatures and is used to bake, or fire
clay.
FIRING: Firing
is the process of baking and hardening pottery. The high temperature fuses the
clay particles together, hardening the clay. Temperatures in kilns can reach
2500 F degrees
SCORING: Making
scratches in pieces of clay to be joined together.
CLAY
SLIP: Slip is made by mixing clay with water. Slip is a fine,
liquid form of clay used with scoring to cement together parts that have been
formed separately.
GLAZE:
Glaze is a thin coating of minerals which produces a glassy transparent or
colored coating on bisque ware. Glaze is fixed by firing the bisque ware in a
kiln. Two kinds of glaze are:
FOUR CATAGORIES OF ART
--IMITATIONAL: depicting reality in an illusionary way.
--FORMAL: using the elements and principles of art
purely. No subject or depicting anything
from reality
--FUNCTIONAL:
visually interesting objects that also have a function or serve a purpose other
than to be looked at.
--EXPRESSIVE:
Visual representations that are created out of emotional motivations and are to
evoke emotions in the viewer
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PRINCIPLES OF ART AND DESIGN
1 Unity
2 Harmony
3 Variety
4 Balance
5 Contrast/Emphasis
6 Proportion
7 Pattern/Rhythm
8.
Movement
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ELEMENTS OF ART AND DESIGN
Line
Shape
Space
Color
Texture
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